The role
beffio studio needs two senior technical animators to build rigs, animation systems and pipelines in Unreal Engine for a partner's unannounced game. It's contract work with a distributed co-development team.
What you'll do
- Build and optimize rigs for bipedal, non-bipedal and mechanical characters
- Implement animation systems in Unreal with Blueprints, state machines and Motion Matching
- Develop pipelines and tools linking Maya, Blender and Unreal Engine
- Debug animation and performance issues across in-game systems
- Work with the partner's animators, technical artists and gameplay programmers
What they're looking for
Must-haves
- 6+ years in game or technical animation
- Shipped commercial game productions
- Strong Unreal Engine 5 animation systems experience
- Professional Maya and Blender skills, including Unreal integration
- Fluent English and a portfolio of rigs or animation systems
Nice to have
- Control Rig, IK Rig and procedural animation experience
- Python, MEL or mGear for rigging and pipeline automation
- Prior co-development work with international teams
Skills and platforms
- Unreal Engine 5
- Character Rigging
- Animation Blueprints
- State Machines
- Blend Spaces
- Motion Matching
- Maya
- Blender
- Skinning
- Deformation
- Behavior Trees
- State Trees
- Pipeline Development
- Performance Optimization
- Technical Animation
- Python
Perks
- Remote work
- International team collaboration
- Technical ownership
- Supportive team environment
The company

beffio studio
Computer Games
We specialize in the creation of real-time 3D Assets for Unity3D & Unreal Engine 4. We do everything with a passion to achieve the highest image quality possible.
Summarised by Jobs That Travel from beffio studio's listing.





