The role
Unknown Worlds needs a hard surface concept artist embedded across feature teams on Subnautica 2. You'll design props, tools, vehicles and architecture for both human and alien factions on a 12-month contract.
What you'll do
- Create hard surface concepts from small props to buildings, tools and vehicles
- Turn established art direction into concepts that fit each feature team's goals
- Work as an embedded artist across feature teams, helping them move forward
- Spot visual problems early and own work beyond assigned tasks
- Develop ideas from quick sketches to polished, vision-setting key art
What they're looking for
Must-haves
- 4+ years creating concept art for video games
- Portfolio of mechanically plausible sci-fi hard surface designs
- Range across props, tools and architecture, with clear sense of scale
- 3D modeling in the concept pipeline, including simple mechanic animations
- Strong self-direction, communication and English
Nice to have
- Experience on highly iterative, collaborative teams
- Familiarity with Blender
- Ability to work in North American time zones
Skills and platforms
- Hard surface concept art
- Science-fiction design
- Visual problem-solving
- 3D modeling
- Blender
- Mechanical plausibility
- Concept art
- Architecture design
- Vehicle design
- Prop design
- Color studies
- Silhouette studies
- Iterative design
- Communication
- Functional design
Perks
- Annual professional development stipend
- Home office stipend
- Paid time off for volunteer/non-profit work
The company

Unknown Worlds Entertainment
Computer Games
Unknown Worlds is an independent globally distributed game studio. Our goal is simple, but not easy - to unite the world through play.
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