Back to roles
Unknown Worlds Entertainment logo
Unknown Worlds Entertainment

Computer Games · Posted 1d ago

Senior Hard Surface Concept Artist

Shape the human and alien tech, vehicles and architecture of an open-world ocean survival sequel

Within a regionAnywhere in North America, as long as you like

Open to anyone based in North America on a fully remote team, so you can work from anywhere on the continent.

How long can you stay where you're going?
    Workspace budget
  • Subnautica 2 project
  • Option to extend contract
  • Volunteer paid time off

The role

Unknown Worlds needs a hard surface concept artist embedded across feature teams on Subnautica 2. You'll design props, tools, vehicles and architecture for both human and alien factions on a 12-month contract.

What you'll do

  • 1Create hard surface concepts from small props to buildings, tools and vehicles
  • 2Turn established art direction into concepts that fit each feature team's goals
  • 3Work as an embedded artist across feature teams, helping them move forward
  • 4Spot visual problems early and own work beyond assigned tasks
  • 5Develop ideas from quick sketches to polished, vision-setting key art

What they're looking for

Must-haves

  • 4+ years creating concept art for video games
  • Portfolio of mechanically plausible sci-fi hard surface designs
  • Range across props, tools and architecture, with clear sense of scale
  • 3D modeling in the concept pipeline, including simple mechanic animations
  • Strong self-direction, communication and English

Nice to have

  • Experience on highly iterative, collaborative teams
  • Familiarity with Blender
  • Ability to work in North American time zones

Skills and platforms

  • Hard surface concept art
  • Science-fiction design
  • Visual problem-solving
  • 3D modeling
  • Blender
  • Mechanical plausibility
  • Concept art
  • Architecture design
  • Vehicle design
  • Prop design
  • Color studies
  • Silhouette studies
  • Iterative design
  • Communication
  • Functional design

Perks

  • Annual professional development stipend
  • Home office stipend
  • Paid time off for volunteer/non-profit work

The company

Unknown Worlds Entertainment logo

Unknown Worlds Entertainment

Computer Games

Unknown Worlds is an independent globally distributed game studio. Our goal is simple, but not easy - to unite the world through play.

Summarised by Jobs That Travel from Unknown Worlds Entertainment's listing.

Similar roles

Browse all roles
Unknown Worlds Entertainment logo

Unknown Worlds Entertainment

Computer Games

1d ago

Senior Environment Concept Artist

Shape the look of an open-world ocean game, embedded across several feature teams

Within a regionWorkspace budget

Annual professional development

$53–$65 /hr · California range

Contract / freelance · Remote · United Kingdom and North America

North American or UK time zone

Viktor logo

Viktor

Oct 14

Brand & Web Designer

Turn a new visual identity into a living web system, with several landing pages shipped a week

Within a region

Every paid click hits your pages

Pay not listed

Full-time · Remote · Worldwide

Within UTC to UTC+3

Viktor logo

Viktor

Jun 2

Product Designer

Define what good UX looks like for AI employees working inside Slack, Teams and the web

Within a region

Real product ownership

Pay not listed

Full-time · Remote · Worldwide

Async: no set hours