The role
Escape Velocity needs a lead to guide about five engineers on 3C gameplay systems in Unreal Engine 5 while staying hands-on in C++ and Blueprint. You'll work with Design and Animation to make movement, aiming and shooting feel right.
What you'll do
- Drive technical direction for weapons, mobility and camera systems from prototype to ship
- Architect character movement and traversal alongside Design and Animation
- Write and own C++ and Blueprint code, including performance and stability
- Manage around five engineers: mentoring, 1:1s, career growth and hiring
- Set standards for code review, build stability, testing and documentation
What they're looking for
Must-haves
- Shipped 3C systems: character movement, camera and combat or shooting
- Shipped AAA titles through a full cycle and/or a live-service game post-launch
- Shipped networked gameplay: prediction, lag compensation, hit registration
- Strong game C++ with profiling and debugging skills
- Proven engineer leadership and delivery against production schedules
Nice to have
- Animation systems: Animation Blueprints, motion matching, root motion
- Action games with fast, responsive combat
- Console or mobile, varied networking models, or aim tuning
Skills and platforms
- Unreal Engine 5
- C++
- Blueprint
- Gameplay Engineering
- 3C Systems
- Character Movement
- Camera Systems
- Combat Systems
- Networked Gameplay
- Team Leadership
- Mentorship
- Performance Optimization
- Data-driven Systems
- Animation Systems
- Technical Architecture
- Test-driven Development
Perks
- Generous PTO allowance
- Summer and Winter holidays studio closure
- Private Medical & Dental Healthcare
- Private Mental Health scheme
- Annual Health & Wellbeing allowance
- Top range tech for home set up
The company

Escape Velocity Entertainment
Computer Games
At Escape Velocity, we combine our unique experience across hundreds of titles to create new genres.
Summarised by Jobs That Travel from Escape Velocity Entertainment's listing.








